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Flowmap implementation [Natural Selection 2]

In an effort to create a more dynamic and lively environment in Natural Selection 2 I wrote a bespoke flowmap implementation for the engine, making use of ordinary velocity textures and tiling noise to offset the time, making transitions less jarring.
This has been officially adopted into the game with update 327 along with the map Unearthed.

Flowmaps have been extensively used in Unearthed and were also featured in Tanith.

This shader is utilizing ordinary velocity textures which makes creating custom flowmaps very simple and straight forward.