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Ice [2h design challenge]

As part of a speed design challenge I created this environment within 2 hours, including lighting, particle systems and post processing. Utilizing Quixel Megascans as a base for the meshes and textures.

The theme of the challenge was: Ice

This was done on the preview version of Unreal Engine 5 in June 2021.

Challenge was organized by Jamie "Kash" Sloan.