Experienced VFX and technical artist specialized in creating interesting and performant advanced visual effects and technology. With a proven track record, tenacity and passion, I will always strive to go beyond expectations.
As part of the CDT I developed and improved several shaders and effects present in Natural Selection 2, I also created or updated several meshes and textures in the game, most notably a complete overhaul of the third person weapon models with the intent to ease the skin creation workflow of other developers.
During this time I worked as a Environmental Artist for several Teams that utlilized the Unreal Development Kit to create total conversions.
This was my main occupation after I finished school.