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Marco Axer
Marco Axer
Game Development | VFX / Technical Artist
-, Germany

Summary

Experienced VFX and technical artist specialized in creating interesting and performant advanced visual effects and technology. With a proven track record, tenacity and passion, I will always strive to go beyond expectations.

Skills

Environment DesignMotion Graphics3D Animation3D ModelingVisual EffectsShaders

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Cinema 4D
Cinema 4D
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Photoshop
Photoshop
After Effects
After Effects
Quixel Mixer
Quixel Mixer
DaVinci Resolve
DaVinci Resolve
Blackmagic Design Fusion
Blackmagic Design Fusion

Productions

    • Video Game
      Angels Fall First
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Strangely Interactive
    • Video Game
      Natural Selection 2
    • Year
      2012
    • Role
      Community Developer
    • Company
      Unknown Worlds Entertainment

Experience

  • Technical Artist at Freelance
    January 2014 - June 2023

  • Community Development Team at Unknown Worlds Entertainment
    January 2019 - Present

    As part of the CDT I developed and improved several shaders and effects present in Natural Selection 2, I also created or updated several meshes and textures in the game, most notably a complete overhaul of the third person weapon models with the intent to ease the skin creation workflow of other developers.

  • Environment Artist at Various UDK Mods
    January 2010 - January 2012

    During this time I worked as a Environmental Artist for several Teams that utlilized the Unreal Development Kit to create total conversions.

  • Motion Graphic Designer at Advertising Studio "Bla Bla"
    January 2009 - January 2012

    This was my main occupation after I finished school.