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Impact FX [UE4]

A small sample of impact effects created as part of my CORE project.

I created a blueprint system that selects the appropriate impact effect based on the physical material properties of the entity hit, this includes the generation of decals with a defined lifetime that ties into the graphic options and a generic fallback.

Additionally I set up a welding torch blueprint that automatically projects a particle effect on the surfaces it makes contact with, appropriately spacing it so that it never intersects, leaving behind blackbody decals that cool down after some time passes.