A fully customizable and lightweight volumetric fog material that can be easily animated and set up in a scene.
Intended for use in real-time applications and games while still delivering cinematic levels of quality.
Created as part of my CORE project.
Entirely animated through a single scalar value that can be driven via blueprint or sequencer, highly customizable and lightweight, utilizing two volumetric textures.
Custom Volumetric Fog implementation that supports animated volume texture sampling, falloff, scaling, rotation and panning at a very low cost. Instruction count has been optimized and kept very low while still being highly customizable and flexible.